Everybody arrives a guest; nobody leaves the same. At the start of every round the roles are dealt in secret -- one murderer with a knife up their sleeve, one detective with a revolver and a single bullet in it at a time, and everybody else innocent. The murderer keeps the knife hidden until the moment they draw it, kills with one stab or throws it across a room, and wins by leaving nobody else standing. The detective wins by shooting the murderer -- and is disgraced on the spot for shooting anybody else, dropping the revolver for any innocent brave enough to pick it up. The innocents win by living out the clock, and by picking up the clues that turn up round the place: every clue goes in the shared case file, and the file gives up a hint -- where the murderer was seen, their footprints, three suspects, a glimpse -- each sharper than the last. The dead talk only to the dead. And each place has its twist: the storm puts the manor's lights out, the train goes through tunnels, the hotel's masked ball hides every face, and the liner sails into the fog.
A country house on a stormy night: a library with a secret door, a grand hall, a hedge maze, a chapel and its crypt, and a tunnel from the wine cellar to it. The storm puts the lights out.
A sleeper train on the mountain line: the observation car, two sleeping cars, the lounge, the dining car, the baggage car, the coal tender and the engine -- and the roof, until the tunnel comes.
A city hotel holding a masked ball: the lobby and its grand stair, the ballroom and its balcony, the bar, the kitchens, the guest rooms, the roof garden under the great sign, and the fire escape down to the alley.
An ocean liner among the ice: the engine room, the swimming bath, the staterooms, the dining saloon, the palm court, the boat deck and the bridge -- and nothing but sea over the rail. Fog banks roll in.
The roles are dealt in secret when the round starts: murderer, detective or innocent. Only you know yours (a murderer in a big party knows their partner).
Your knife stays hidden until you draw it -- and a guest holding a knife is a murderer, so pick your moment. One stab kills; R throws it across a room, on a cooldown. Leave nobody else standing. Pick up a clue and you burn it.
One revolver, one shot, a slow reload. Shoot the murderer and the case is closed. Shoot anybody else and you are disgraced -- out of the round, the revolver on the floor for an innocent to pick up as the hero. The guests can see you carry it; the murderer cannot, until you fire.
Live out the clock. Pick up clues: every one goes in the shared case file, and enough of them give up a hint -- where the murderer was seen, their glowing footprints, three suspects, a glimpse of them. Stick together; a crowd is hard to murder.
| Instance | Players | Phase | Round | |
|---|---|---|---|---|
| #143 | 14/16 | Round 1528 · The Midnight Express | 1528 | Join |
| #211 | 14/16 | Round 1242 · The SS Aurora | 1242 | Join |
| #247 | 14/16 | Round 1524 · The SS Aurora | 1524 | Join |
| #302 | 14/16 | Round 343 · The Midnight Express | 343 | Join |
| #642 | 14/16 | Round 330 · The Midnight Express | 330 | Join |
| #670 | 14/16 | Round 327 · The Midnight Express | 327 | Join |
| #258 | 13/16 | Round 349 · The SS Aurora | 349 | Join |
| #300 | 13/16 | Round 342 · The SS Aurora | 342 | Join |
| #303 | 13/16 | Round 346 · The SS Aurora | 346 | Join |
| #332 | 13/16 | Round 340 · The SS Aurora | 340 | Join |
| #355 | 13/16 | Round 795 · Blackwood Manor | 795 | Join |
| #418 | 13/16 | Round 341 · The Midnight Express | 341 | Join |
| #451 | 13/16 | Round 798 · The SS Aurora | 798 | Join |
| #477 | 13/16 | Round 339 · The Grand Meridian | 339 | Join |
| #491 | 13/16 | Round 799 · The Midnight Express | 799 | Join |
| #531 | 13/16 | Round 797 · The SS Aurora | 797 | Join |
| #682 | 13/16 | Round 325 · The SS Aurora | 325 | Join |
| #702 | 13/16 | Round 327 · The Grand Meridian | 327 | Join |
| #64 | 12/16 | Round 1255 · The Midnight Express | 1255 | Join |
| #128 | 12/16 | Round 349 · Blackwood Manor | 349 | Join |
| #142 | 12/16 | Round 1242 · The Midnight Express | 1242 | Join |
| #157 | 12/16 | Round 805 · The SS Aurora | 805 | Join |
| #159 | 12/16 | Round 349 · The Midnight Express | 349 | Join |
| #189 | 12/16 | Round 349 · The SS Aurora | 349 | Join |
| #212 | 12/16 | Round 348 · The Midnight Express | 348 | Join |
| #285 | 12/16 | Round 1237 · The Grand Meridian | 1237 | Join |
| #296 | 12/16 | Round 348 · The SS Aurora | 348 | Join |
| #426 | 12/16 | Round 1532 · The Grand Meridian | 1532 | Join |
| #456 | 12/16 | Round 1226 · The Midnight Express | 1226 | Join |
| #506 | 12/16 | Round 335 · The SS Aurora | 335 | Join |
| #510 | 12/16 | Round 330 · Blackwood Manor | 330 | Join |
| #511 | 12/16 | Round 335 · Blackwood Manor | 335 | Join |
| #512 | 12/16 | Round 799 · Blackwood Manor | 799 | Join |
| #521 | 12/16 | Round 1528 · Blackwood Manor | 1528 | Join |
| #792 | 12/16 | Round 305 · The Grand Meridian | 305 | Join |
| #814 | 12/16 | Round 296 · The SS Aurora | 296 | Join |
| #23 | 11/16 | Round 362 · The SS Aurora | 362 | Join |
| #29 | 11/16 | Round 357 · The Grand Meridian | 357 | Join |
| #43 | 11/16 | Round 357 · The Grand Meridian | 357 | Join |
| #55 | 11/16 | Round 1258 · The Grand Meridian | 1258 | Join |
| + 315 more instances — Load puts you in the best one. | ||||
…and 2,194 more.
| # | Player | Score |
|---|---|---|
| 1 | yonder_spark | 401,159 |
| 2 | zenith_echo | 330,369 |
| 3 | hyper_oxide | 319,221 |
| 4 | fluxFathom | 314,015 |
| 5 | star_blade | 313,954 |
| 6 | NovaRider_4 | 292,269 |
| 7 | karatekid | 280,874 |
| 8 | frost_21 | 270,314 |
| 9 | j4rvis | 263,217 |
| 10 | galacticrun | 262,677 |